# Play Calling

<mark style="color:yellow;">**Calling Plays is fast and easy and requires two simple selections for both Offense and Defense:**</mark>

* The first selection is the Play Set, which determines the plays and formations that will be available.&#x20;
* The second selection is the play itself.

There are three Play Sets for Offense and three for Defense and these are the same throughout the game. The actual plays available in each group change throughout the game.&#x20;

<mark style="color:yellow;">**(Advanced users can influence which plays will be available by modifying a playbook before starting gameplay.)**</mark>

In STG Football, each team member can only view their own team's play-calling and play information. The team captain selects the plays for their team, and in a 4v4 match, each user is designated as captain for one quarter of the game.

To emphasize on-the-field action, there is a short time limit of five seconds to choose the play set, followed by another five seconds to select the actual play. If the captain fails to select a play within the given time limit, a default-selection play is automatically chosen.

During the play-calling sequence, if the clock is running, it stops as soon as the offensive team selects their play. This allows teams to preserve the clock without using their time-outs, much like in real-life football. The clock resumes when the ball is snapped.

<mark style="color:yellow;">**The chosen play determines:**</mark>

* The formation of the Superstars
* Pass route-target locations
* The “designed” routes that the Superstars can take – users are never required to follow the play as designed, however, CPU-controlled teammates will always follow things as designed.


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