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  1. Play Calling

Defensive Play Calling

PreviousOffensive PlaycallingNextStore / Marketplace (Epic Users)

Last updated 2 years ago

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Your choices will always start with:

  • Short

  • Medium

  • Long

Once the defensive captain chooses which set, he will proceed to play selection. He will see three possible plays to select. At this point, the team is locked in and cannot change the play.

  • With the "Short" plays selected, typically all the SuperStars will be in a tight formation near the line of scrimmage.

  • With the "Medium" plays selected, typically there is a mix of SuperStars in a tight formation to the line of scrimmage and down the field. They may shift into blitzes.

  • With the "Long" plays selected, all SuperStars are positioned further down the field to cover the deep pass and prevent the big play. They may shift into blitzes.

Time Out

The defensive captain can call a time-out on either of these screens by tapping an extra button, likely L1 or similar โ€“ provided that their team has timeouts remaining. When a time-out is called, the game clock will stop, and the time limit to call a play will reset (and perhaps be longer than normal).

Play Details

The following will all be defined within every play:

  • Where each SuperStar initially lines up

    • This includes which position each SuperStar is playing (regardless of location within the teamโ€™s formation)

  • Any โ€œpre-snap motionโ€ and related behaviors such as

  • Fully-defined motion (Offensive man in motion)

  • Logic-based motion.

ALL pre-snap motion is automatically controlled and that user controls do nothing until the ball is snapped

Standard post-snap behaviors such as:

  • Pass routes

  • Running back paths

  • Blocking directions

  • Defensive movement into zones

  • Pass targets for the play

  • Primary play restrictions if any

  • Allow playing to be called at most once per game/half/quarter

  • Allow play to appear as a potential choice at most once per game/half/quarter

Plays will be defined relative to the line of scrimmage and middle of the field. When they are used there will be translation to the actual current field position.

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